I was working on a new project with someone really talented, and we haven’t officially cancelled it, but he asked if I might be willing to work on a smaller project instead, for now. So, it’s at least on hold.
I said sure, but I’m waiting for some kind of design to act on it. So for now, there’s:
- Fire: on hold. It’s definitely promising, though. It’s fun playing even what we’ve got so far, and the art is amazing.
- RS2: on hold. Paul’s working on the characters and script. I wrote a basic engine for it, though I could probably go back and incorporate some code I wrote for Fire. xdanond wrote all the code for RS1 (well, I contributed a couple functions, but that’s all), and he’s kind of excited about having me do the coding for the sequel
I’m planning on working really hard on the boss design, which is my favorite part, really!
- VR: in my head. I still want to work on this, but I’m reluctant to write the entire story myself. I love writing, but I’m kind of afraid of failure, and if I want to do it, I have to push myself past that fear and invest a fair amount of time for what may simply not be good enough. I’ve been working on other things instead (coding), which is more or less playing it safe, since that’s where my talents lie. Then again, there’s an off-chance xdanond will write VR, depending on what we do. In any case, VR isn’t supposed to be a very big project, so maybe I should just make it and can it if it’s not good enough.
- S2: playable, but I’ve been working on other projects instead. I think I made a couple missteps with it. What works well for me is working within limitations, and by changing them for the sequel, I opened myself up to the paradox of choice and took away the feel of consistency the limits provided. I think that feel is what made Snaily work despite my lack of art skills, so that’s a pretty bad move on my part.
Okay, so now that Fire’s on hold, I guess it’s time to go back to S2. I’m not sure I’ve given my subconscious enough time to design additional bits, though. In any case, I’ll probably drop whatever I’m working on as soon as xdanond is ready for me to work on RS2, because RS1 (Starwish) was really successful, and I think it’ll be a lot of fun working on it.
BTW, I give all my projects names even before I know anything about them, but I’m sure the names are meaningless to most people. Then again, most people aren’t reading this blog. (I’m always a bit surprised when someone I don’t know comments! I expected this blog to be public in theory, but restricted to a dozen or so friends in practice. I wonder who reads it?)
I’ve been spending a lot of time just working on music, and guitar in particular. I’m also making a tutorial for Famitracker! Yay, me! But if I’m not working on Fire anymore, I think I’d rather do Snaily 2, because I know I can push myself to finish a project on my own, and it’s disheartening when a project gets put on hold.
So, prepare for more crappy programmer art, world!